





The art of animation has definitely seen some changes over the last few decades with the introduction of 3D animation. Computer animation has transitioned into a widely popular process used in film, games and other forms of entertainment. Stationary 2d and 3d models turn into animated characters, each with distinct movements and traits. Each animation project needs to be carefully studied and researched, which helps reflect the character’s personality in the model. The use of physics simulation and experiments is, a lot of times, a big part of the animation process as it allows for more realistic movements seen in everyday life. A good computer animation is seamless. On the other hand, our eyes are so used to observing movement that poorly animated characters don’t go unnoticed. Computer animation is done once the model is complete. The character or object is then given a virtual skeleton, a technical process known as rigging, to allow proper handling of the “bones.”